Here is where you will find all the gaming titles that have been released on multiple platforms. From PlayStation 4 and Xbox One, PlayStation 3 and Xbox 360, Vita and Wii, DS and PC, We here at JoypadAndMe do our best to bring you reviews from as many games as possible. If you cant find a game you are looking for here then make sure to check out our other review sections for more detailed review listings for specific consoles.
Games that are released on multiple platforms hit the widest possible audience and manage to gain fans from all walks of life. From that sometimes a title becomes so good or has such a following on multiple platforms that communities build up around these titles which bring more and more players together so don’t forget to look out for these communities if you find a game you really enjoy.
Namco Bandai’s jet fighter piloting Ace Combat series is a storied one. With a history spanning nearly a decade, with over a dozen titles, on almost every gaming system known to modern gaming. Assault Horizon has the distinction of being the first of the series to be released on multiple consoles (Playstation 3 and Xbox 360). Also of note, except for this title and Ace Combat: Joint Assault (PSP), every other game in the Ace Combat series has taken place in a completely fictional universe with over the top final boss weapons that would seem more at home in a JRPG than occupying a game that otherwise uses real current technology.
Afterburner Climax is a PlayStation 3 and Xbox Live version of the amazing classic Sega arcade game afterburner from 1987. I remember playing the arcade version back in my youth and being amazed at the bright colours and the sense of speed and agility that the game had in store for its players and wondered if the console version could bring that same feeling that I once had for a title like this. In a word, Yes!
The Assassin’s Creed series had a colourful journey. After the first Creed, which introduced an alive and open world, with the ability to climb on basically anything ( and with some history lessons) the series took a boost in the right direction with Assassin’s Creed 2 and after that the annual releases were okay, but the boredom and the lack of innovations began to shine. Now it’s time for the third installment, Assassin’s Creed III, which had a long development time and takes a new turn for the series, setting itself away from the previous two settings and heading across the Atlantic ocean and landing squarely in Civil War America.
“All sail” Captain Kenway shouts as the camera zooms out to reveal your exquisite ship, with a course plotted for a distant West Indian location, the wind aiding the fully blown sails. The waves undulating, and bouncing you along, as your loyal crew sing shanties. On the horizon the weather looks starkly different from the sunny clear sky, and calm ocean. Then suddenly the weather changes and the seas become rough, the sky darkens and your Helmsman bellows “Rogue Wave, to larboard, sir!” The camera drops you back to just behind your character as you struggle to control, the Jackdaw and swing it round to face this massive wall of water.
Assassins Creed Unity carries on from the previous titles in the franchise. With Altiar, Ezio, Connor and Kenway already providing their stories, it now falls to the latest character to be featured, Arno. Set in the bustling city of Paris during the French revolution, Assassins Creed Unity exploits the timeframes brutal way of life to its advantage. Take on your foes with hidden blades, swords, pistols and all manor of weaponry as well as help from co-op partners to better organise and facilitate the perfect assassination. Hide in the crowds and blend in to provide the perfect cover in which to further your position as the master assassin. After a few months of bugs and issues, Julius finds out if all the patches and fixes have made this Assassin’s Creed game a worthy successor.
The story follows Asura, one of the eight guardian generals, who fight against the evil force named Gohma with his godly friends. All is well until Asura is framed for the murder of an Emperor. After that his wife is killed and his daughter kidnapped to act as a power source for the fight against the Gohma. He also gets betrayed by his allies and is sent to Naraka, which is basically the equivalent of hell, for 12 000 years. Finally escaping hell, he realises his former allies have tormented innocent people to get their souls, so that they could fire up the ultimate weapon to destroy the Gohma, once and for all. Needless to say, the wrath is boiling inside him.
The tagline for this, the final addition of the acclaimed Arkham series, is Be The Batman, and with the introduction of the Batmobile, it’s fair to say that this is the closest you’ll get to being the actual Batman without being called Christian Bale or Ben Affleck… Or being a smegging billionaire… You know what I mean! And whilst that means a lot of tense and memorable encounters with iconic villains, epic scraps against waves of henchmen and the always excellent “Bat-Stealth” sections, unfortunately “being” the Batman and ensuring the safety of an entire city does include some menial caretaker work… Looking at you, Riddler. And when I say the entire city, I do mean the entire city, as Rocksteady have finally opened the gates of Gotham for the player.
After the developer Rocksteady brought new life to Batman franchise in the form of Batman Arkham Asylum and Arkham City, given the job of making a prequel to the dark knight seems a bit over-whelming. How to capture the atmosphere of the previous games and make an origins story to batman? WB Montreal took the task on and the result is great, but not amazing. The story takes place on Christmas Eve. A new villain named Black Mask wants batman dead and therefore he has hired eight top assassins to do the deed. This allows for a wide variety of popular and not-so-known villains from the large and varied ranks of the DC-universe.
Battlefield Hardline (Written by Danny)
Well here we are another battlefield game but this time it has headed into a different direction. Instead of a normal war-time game, it has switched to a drug war. In my opinion this is a good step mainly because many games franchises never take the risk of changing it up, it’s good to see battlefield took the leap of faith. Danny has been a keen Battlefield player since his article way back when he started with JoypadAndMe on why he switched from Call Of Duty to BattleField. After talking about the Beta for Battlefield Hardline previously on the website, Danny couldn’t wait to try the full game out and give you his thoughts on this step away from the standard Battlefield format.
The story of BEYOND: Two Souls has you playing as a woman called Jodie Holmes (Ellen Page) who is far from ordinary, as she has a strange spectral being attached to her called Aiden. This spirit can help her solve problems, protect her when she’s in danger or just mischievously throw random objects around, as well as assisting Jodie with progressing the story through a unique interaction mechanic. Like Heavy Rain the controls to this experience are not reliant on the usual control pad gymnastics of most action adventure games, making them welcoming to those not familiar with a DualShock3. Instead you are taught fairly early on what can be interacted with as a glowing white orb works as your prompt.
Binary Domain is a third-person shooter set in 2080 in Tokyo. Due to worldwide flooding, the majority of the world’s cities are uninhabitable and so new mega-cities have been built on top of the old. The intense rapid development required a robot workforce, which creates the game’s main conceit around which the story and politics revolve. The game was created by Toshihiro Nagoshi who also created the Yakuza games. With the development of new mega-cities, the race for dominance in the production of robot technology is the main story arc in Binary Domain. Two main companies stand out; the American-Based Bergen Company and Japanese-Based Amada Corporation.
Based on a comic book that no one I know has heard anything about, Blue Estate has very little to do with either the colour blue, or the socio-economic struggles of the housing market. I would say it’s about mafia boss Don Luciano’s prized horse, the titular “Blue Estate”, and the Pulp Fiction-esque kerfuffle that ensues in trying to rescue it, but really, Blue Estate has very little to do with anything other than daft, over the top madness. That’s not to say there isn’t a plot as there is, and it’s silly, but essentially, as with most on-rails shooters, the plot simply exists as a crutch to guide the player from one encounter to the next, whether that be a Korean nightclub, the warehouse of a fast food establishment or a golf course populated by Eastern European goons using grenades as balls.
The original Borderlands was a sleeper-hit. A game that used cartoony, cell-shaded graphics instead of the more usual realistic style. A game that used funny writing instead of dead-serious and, as developer Gearbox said themselves, bazillions of guns. The ideas of RPG-elements such as looting and leveling up in a FPS made for an interesting cocktail, that struck the masses. Now it’s time to go hunting again. Borderlands 2 takes places five years later after the original. The opening of the vault in the last game has triggered new events and a new villain with the name of “Handsome Jack” has appeared on Pandora. Like in the original you can choose one of four classes: the basic hero Commando, a psychic Siren, a gun crazy Gunzerker or a sneaky and lethal Assassin.
Broken age started life back in 2012 as a Kickstarter project under the name Double Fine Adventure. With an initial development goal of $400,000 it soon smashed that by hitting £3.45 million with 87,000 backers. Broken age became the largest crowdfunded video game project at the time and also proved that crowd funding was a viable way for developers to fund their games and help their ideas and creations come to fruition. It showed that not only was their interest out there for a game still in early development but there was also the people and the funds to back the project. Many indie developers have now taken the crowd funding sites to help with their development and marketing costs with varying results.
Developed by Starbreeze Studios in collaboration with Swedish award winning film director Josef Fares, Brothers: A Tale of Two Sons tells the story of two brothers on a quest to save their fathers life. Billed as a single player co-op game, it starts off by showing you that your father is dying, the two brothers are then given a quest by the village doctor who asks you to follow a map to find something that can cure your father. Using the controllers right and left analogue and triggers (KB/M is supported but definitely not recommended) to control the two brothers you set off in search of this cure, along the way you will need to solve puzzles and navigate platforms.
With pumped up behemoths running around with a multitude of guns and foul language, Bulletstorm was a controversial title that managed to upset the upholders of our moral integrity, Fox news. As soon as I heard their argument that the game was full of profanity, crude behaviour and innuendo it highlighted my interest. Just how bad could this game to create a backlash that included an article and a spot on a broadcast show. On a side note I wonder how pleased the Marketing firm hired to promote this title were to see it on TV being berated for its content, all publicity is good publicity after all. So with the prospect of a return to my juvenile state I was pleased to see my rental list stating Bulletstorm was on its way.
Well it’s that time of year again. The next iteration of the all conquering FPS is here for all the awaiting fans. The question is if Call of Duty Black Ops 2 is worth all the hype and does it hold out amongst the plethora of other shooter titles out there? The Call of Duty games are almost 2 completely separate games for a lot of players. Some people play them for the single player campaign experience and others play them for the popular multiplayer experience. Call of Duty Black Ops 2 is no exception. The Call of duty series has always had a strong multiplayer following that can last long past the titles next instalment. The campaign portion of the series has long had its fans and its detractors depending on which title it is.
Valve have a habit of encouraging and embracing community mods and just over 12 years ago a mod for the popular Half Life title helped spawn one of the dominant PC shooters of all time Counter Strike. Up until now Valve have kept their flagship FPS firmly on the PC (and the Mac to a lesser extent),but with the release of Counter Strike: Global Offensive (CS:GO) they have finally taken a punt in the console market. To my Shame I have never played a Counter Strike title before so I decided to really test this title by playing it on its home format the PC. Firstly the download from steam was easy to use and quick to complete even for a novice like me. Although this is not a direct reflection of the title its ease of access is important in enticing new players into what can be a pretty hard core title.
Crouched down, cloak activated, weapons silenced. Watching, waiting, planning. Welcome to Crysis 3, an FPS stealth/action “sandbox” and I use the term loosely as it seems that playing through, you’re given the space to go exploring but never the inclination. Your waypoints are always visible and when the game does give you secondary objectives they turn out to be fetch quests. “oh, some intel is over there, go get it”…yawn. Set 24 years after the events of Crysis 2, New York has been taken over by CELL and a huge dome has been erected over the city, making it a city sized greenhouse where nature has taken it’s revenge and created an urban rainforest, and it is beautiful to behold. You play as Prophet, a super soldier encased in a set of reverse engineered alien armour called a nanosuit.
Epic fantasy was said to be created by J.R.R. Tolkein in his Lord of the Rings novel and as such every story told in this genre ever since can be seen to be a derivative of his work. From R.A. Salvatore’s Dark Elf trilogy to George R. R. Martin’s A song of Ice and Fire all these stories build from the base that the Oxford professor created. The question is, why is this a problem? Even Tolkein drew influences from stories like the Nordic poem Beowulf. Most of these stories are celebrated as great works by critics and fans alike and being compared to a masterpiece of storytelling can only enhance a writers credentials. So when 2010’s Darksiders was called a grown up version of Zelda I saw this as a positive.
Marvel’s anti-hero, the “Merc with a Mouth”, Deadpool finally gets his own game that he has desired for so long. Can developer, High Moon Studios, behind the newer Transformers -games make justice to Deadpool’s awesomeness, or will it be laid to rest into the grave with the other licensed superhero games? Whether you know him or not, Deadpool is one of Marvel’s more humorous characters who constantly breaks the 4th wall with his audience. The game starts when Deadpool gets the script for his own videogame. Unhappy with the end product, he goes on a journey to make his own game (SCREW THE SCRIPT!) and finding himself in a twisted, hilarious hack’n’slash game that shines with its dialogue and variety.
You gotta feel sorry for engineer Isaac Clarke. Thriving for his dream job, repairing and maintaining equipment… might sound boring, but oh well, he gets the job done. Then one day he is ordered onto a spaceship for a repairing assignment and before you know it, he’s having his worst nightmares come true. Visceral Games’ Dead Space has come to its third installation. Whereas the original was focused on claustrophobic environments and making you scared of the creepy Necromorphs that waited for you in the dark and shady corridors, Dead Space 2 brought a more cinematic and action-packed journey with it. Third time’s the charm as they say, but for Isaac Clark it will be his most terrifying journey yet.
In the gaming world I have noticed that there are two types of people. Those that like tower defense games and those that despise them. I am in the former camp here. I love them. Theres something satisfying about working out your tower placements and upgrades and being ready for the oncoming wave of devious creatures that want to get past you and take away your precious whatever’s in order to destroy you. I played the original Defense Grid on Steam and loved every minute of it. Sure, it had its points that it could improve on but what game doesn’t. Seeing Defense Grid 2 come to the console meant that this was a no brainer. Come hell or high water, I’ll play Defense Grid 2 but would it actually be any good?
Rally has always been a great highlight sport to me. Watching the power slides and jumps always brings a smile to my face. However after watching an episode of the fountain of all knowledge that is Top Gear rally took on a new face for me. Its name is Gymkhana and it creates a whole section within Dirt 3. This helped me to make the purchase of Dirt 3 as I wanted a fun driving game; the main question is could the game deliver? The basis of any Driving game, in my opinion, comes down to gameplay and this is something Dirt 3 does very well. You feel in control of the car and so you can push it to the edges of its limits with confidence, however push too far and you will pay for it. This is true with both a controller and a steering wheel.
An industrial city has gone dystopia, because of a plague which is spread by the rats has infected and killed many and brought misery to the people of Dunwall and the corruption is tearing up the ranks of the Empress’ royal guard. You are the Empress’s royal bodyguard Corvo Attano (badass name) who has returned from a journey in search for a cure for the ongoing plague. After a brief introduction to some major characters you have a quick chit-chat with the Empress and BOOM; you are thrown straight into the action. The Empress is assassinated and you are framed for it. You are sent to jail from where you eventually escape with the help of a “friend”. You learn who are the traitors and what their motive was.
When the first concept arts were released with a new Dante and it was told the series will be getting a reboot by Ninja Theory, creators of Enslaved and Heavenly Sword, fans of the devil hunter, me included, were worried and blamed Capcom for losing its identity and turning Devil May Cry into a generic hack’n’slash game. Now the new (and improved?) Dante has come to us with his new tale on saving mankind from the forces of evil. I can happily raise my hand and admit how I was wrong… partly. DmC takes place in Limbo city, where demons live among humans, but in a parallel universe named Limbo, hidden to the human eye. In the middle of all of this we have Dante. A juvenile, foul-mouthed, ladies man and part-time demon killer.
If you have not played any of the Dragon Age games before, you are thrown into a world full of rich lore, so it may be daunting at first, but you will soon understand and love it. Your character is a survivor of a massive explosion at the Conclave – where the Chantry (similar to our own Church) were acting as mediators for the war between the mages and templars. The explosion left a massive tear in the sky (called the Breach) which leads into the Fade (a kind of dream/nightmare-ish realm where demons and spirits reside). Like with other Bioware games, they keep the cutscenes dynamic via the decision wheel, which pop-up in cutscenes and allow you to choose what to say, and your voiced protagonist will portray what you want.
Dragonball has finally solved the age-old question of how you add original characters and plot and then weave them into the path of a well-trodden storyline. The answer: time-changing shenanigans! Unoriginal? Maybe, but it breathes new life into the series, and poses a number of fascinating “What If?” questions. What if you swapped bodies with Captain Ginyu instead of Goku? What if Hercule wasn’t totally useless…? Summoned by Trunks through the power of Shenron and the Dragonballs to Toki Toki City, you play a silent warrior from one of five races: Human, Saiyan, Namekian, or from the unnamed species that Frieza and Buu belong to (Frieza Race and Buu Race are the names given here).
WayForward Technologies have been given a pretty daunting task with this one. Recreate a twenty four year old NES game from the people behind the legendary Mega Man series, based on a defunct 80’s cartoon, and bring it bang up to date in a world where unless you’re Rayman or Mario, platform titles don’t tend to do well. Backed by Capcom and Disney, can this succeed in todays oversaturated gaming market? Or is it just for those who may have played it all those years ago? DuckTales Remastered is a game that doesn’t quite know who it’s supposed to be targeted at. Its main problem is it’s caught between two worlds. The thirty something crowd and the newer, younger crowd.
Fallout; one of the most recognisable titles in the gaming industry, and boy do they like to advertise it. Bethesda really go to town with their Fallout games and Fallout 4 is no different. Releasing to the public as one of the most anticipated titles of the year brings with it some very high expectations. Holding up to those expectations has been the downfall of many titles that inevitably fall by the wayside. Can Bethesda push Fallout 4 past those issues and make this latest iteration the stand out title for the Fallout series that will also hold its own while being released in the busiest gaming time of the year? Step out of your secure vaults and take a look at what Julius thinks of Fallout 4 in this review.
Set entirely in the first person of Jason Brody, a party animal on vacation with his friends and siblings. Whilst visiting Rooke Islands they are captured by pirates, with the aim of being ransomed. The story progresses (never breaking from Brody’s view-point) starting out as a scared young man, who’s been through a horrific ordeal. He’s then mentored in the ways of the local Tribe. The Rakyat are trying to rid the island of these barbaric pirates led by the insane Vaas. I can’t over emphasise how beautiful this game looks. From lush green jungles and grass. Varying shades of blue in the sky, sea and rivers. The vibrant reds and yellows of the enemy’s outfits
This game was made for people like me, probably made by people like me. People who grew up during the 80’s and 90’s when everything was neon light and good guys were able to mow down entire armies without barely receiving a scratch themselves. From the opening helicopter run (with excellent backing track) to the finale and everything in between this is a game that’ll have you grinning from ear to ear, laughing when you see a movie nod, cringing during the 8-bit sex scene and downright WTF’ing when you first come across the titles name sake; the giant laser-shooting eyes Blood Dragons. These monstrosities can be found all over the island and generally don’t like anybody
The introduction is impressive and show cases a lot of the good things about the game. The graphics are nice as is the environment. I enjoyed exploring it and immediately after starting the game it was fun to spend a little while just looking about. There are lots of ways to navigate the world, you can drive, cycle, air glide, swim or grapple hook about. Or, if you invest in a particular development skill tree, which you should immediately and as soon as possible, you can even ride elephants and smash stuff up. Of course if, like me, you’d seen someone riding an elephant in the gameplay and, like me, tried to ride one before investing in that particular skill, you’ll end up on the less friendly side of the elephant smashing.
Another year and another FIFA. Every year we see the world’s best football game improving in some way. This year there has been a number of additions to make this game feel more authentic but yet more enjoyable. One of the new additions to FIFA 13 is the new first touch control. You are no longer guaranteed a perfect first touch to get beyond a defender, also you cannot just run on to each pass and burst past defenders because many times the player will not have the best control of the ball and the defender could quickly come in and snatch the ball away from you. You may think that this addition is one of the worst that EA could put into the game but week in and week out professional footballers all around the world all take a heavy touch at times.
Yes we finally have fifa on next-gen and it looks absolutely stunning the graphics really have taken a leap into transformation with the new consoles. And one thing that helps this the game face of most of the clubs in the game. It’s great to see that EA finally got their act together trying to create the most realistic football game possible. They took the time to go around to many football clubs catching pictures from footballers faces and putting them into the game which is outstanding. Even the stadiums look spectacular I love watching the intros to a game getting the full view of the stadium in about to play in, this really draws me in and at some points makes me feel like im actually at the game.
From the minds behind the excellent Ratchet and Clank series and the slightly less excellent Resistance games, comes Fuse, Insomniac’s first EA backed venture away from PlayStation. A co-op third person shooter set in sci-fi universe, a genre that’s tried and tested, but does it keep up with the competition? As a co-op multiplayer shooter it works great. This is definitely the best way to play this game. Four playable characters, each with unique weapons that can be combined to devastating effect. Izzy with her shattergun that freezers enemies, Naya with her warp rifle which causes enemies to explode in a mini black hole, Dalton has the magshield, a mobile barrier which the defender can shoot through and Jacob has an archshot crossbow with explosive bolts.
Geometry Wars 3 Dimensions Evolved (Written by Ashley)
Originally entering this world as an Easter Egg of sorts in Project Gotham Racing 2, Geometry Wars took on a life all of its own. A Smash-TV inspired twin stick shooter, Geometry Wars channels your inner high schooler, and has you declare War on Geometry. Yeah, suck it Maths! I can’t wait for the next round of Algebra Incursions, or Quadratic Skirmishes. After Bizarre went under, people thought we’d never feel the sweet sensation of massacring shapes to the sounds of thumping techno and the sight of some insane colour explosions ever again. So let’s thank our heroes at Sierra for providing us our latest instalment of rainbow-flavoured delirium. For the uninitiated, the premise is simple: you, the Little Spaceship That Could, must destroy waves of evil geometry that hate you and everything you stand for…
Kratos has been through some rough times. Accidentally murdering his own wife and daughter made him the angry God as who we played through a total of five games. After the climax of God of War III there wasn’t much room for future titles, so it’s prequel time again ala Chains of Olympus, but now with even more of an emotional touch showing Kratos’ soft side, or at least that’s the plan. God of War: Ascension is the prequel of all prequels. The genuine beginning of how Kratos started to despise the God Ares and how he felt knowing the nightmares of his loved ones were in his mind to stay. The story begins when Kratos is being held captive by the sisters of fury, who were born from an ancient war before the Gods and Titans even existed.
Everyone has heard of Gran Turismo. It’s the one driving game that no matter if you like it or not, you have heard about it and how big it is. This is a game that reportedly took 5 years to make. I’ve been playing this game since its release a year ago and hear is my review. Where do you begin, well ill start with probably the most important item in the game, the cars. There are loads of them, at the time of release the developers stated that there were over 1000 cars and you can believe them. One look at the dealership will show a vast array of car manufacturers and in most a nice healthy selection of shiny new cars to purchase. Now a plus for this game is that in some of the manufacturers there are upwards of 20 cars to choose from and a minus for the game is that in others there are as little as 1.
WARNING: If you’re a parent reading this review, thinking GTA5 would be a perfect gift for your child it’s not. There’s gratuitous levels of violence, sexual depravity, drug use, with language so blue and scenes of such an adult nature that it deserves the 18 rating it was given. In a real change of form from any previous Grand Theft Auto games the story isn’t just a singular character but a trio of very different perspectives. The game starts you in the midst of a bank job that goes all to hell, this prologue serves to introduce Michael and Trevor and the new ability to hot swap between protagonists mid game. This new mechanic is a really superb addition that is used to great effect later in the game. After the ambiguous conclusion of the prologue, the third and final player is introduced as Franklin, a two bit plastic gangsta, working as a repo-man for a dodgy car sales man.
Race Driver: GRID was one of the first well-made driving games to come out this generation. Now on the end of a generation it’s up to Codemasters to show what they have learned throughout the years with its other games, such as the DiRT-series. GRID 2 singleplayer is the basic ‘from rags to riches’ affair, starting from the bottom of the food chain and making your way up the list to be the very best. The running idea this time is World Series Racing, WSR. A new sport combining drivers all around the world to compete against each other. You are the series’ new star driver and with your skills, racing around the world and gaining popularity, you will help WSR become the #1 place for motorsport entertainment.
After a long wait our favorite bold assassin has finally come back in his new murderous adventure called Absolution. How has the hiatus treated Agent 47 and how will he stack up against other assassins like the likes of Ezio and Corvo that have taken the spotlight in this generation? Unlike previous Hitman games, Absolution concentrates on a more story-driven plot, where we discover Agent 47’s more personal and emotional side. The story begins with a basic assassination contract, which Hitman must complete. The target this time around is Diana Burnwood, his former handler in the International Contract Agency (ICA). As Hitman confronts her and as is going for the kill, Diana asks him to find and protect a girl named Victoria from the ICA.
Surprise ultra-violent indie hit, Hotline Miami graced PC’s around the world in October 2012, propelling Devolver Digital into the spotlight. Eight months down the line it finally makes its console/handheld debut, but does it translate well from mouse and keyboard to a joypad? Hotline Miami is a top down shooter, stylised in 2D pixels it takes the best of Smash TV, Manhunt and the movie Drive and throws them altogether in a fast paced, addictive rollercoaster of blood, bullets and beheading. You play the role of an unnamed psychotic ‘hitman’, who receives answer phone messages with little more than an address. You then head to said address and kill everybody in the building.
Sparpweed Games Ibb & Obb is a strange yet delightful co-operative puzzle platform game that is both relaxing and infuriating in equal measures. The aim of the game is using gravity and precision to execute jumps in order to beat enemies, collect crystals and make your way to goal at the end of the level. Each of these has two sides with opposing gravitational forces that you can switch between using gates. As you progress new elements are thrown into the equation and you’ll have to use you best ‘fallcrobatics’ (I got that from one of the trophies) to overcome them. Ibb & Obb is delightful if you have a partner to play with. Its co-op is exceptional, and communication is absolutely vital if you are to succeed.
The rhythm action genre was once an over populated game type but since the demise of annual Rock Band & Guitar / DJ Hero games due to market saturation, there has only been one game of note that springs to mind & that’s Retro:Grade. After seeing an early trailer and reading Zen Studio‘s press release explaining how Kickbeat was a different type of beat matching game, due to the main character being at the centre of the game and directly controlled by music matching button taps. Playing the game on Easy gives you visual button prompts to indicate which direction the enemies are going to attack you from. There are three colours of enemy that will try to slap you silly. Yellow attack one at a time, Blue attack in quick succession and Red attack two (or more) at a time.
With 31 different events Sega Australia have gone all out to try to capture the spirit of the ultimate festival of sport that is the Olympics. Gone are Sonic and Mario and in come realistic character models, unfortunately the developer did not secure the rights for the true likenesses or names of the actual participants but there is a robust editing mode for those who feel inclined to lead Usain Bolt or Jessica Ennis to the top step of the Podium. From the preload screen the views of the event are crisp and invite you to start your Olympic journey. The start screen allows you to choose whether you want to complete in a full on Olympiad or just set up your own playlist of events. The tournament is a randomized set of events in which you are allowed to choose two a day. You begin with a qualifier and then in the afternoon the finals begin.
It’s been a long time since there has been a survival horror game of any real note. There are games from my past that have given me a genuine fright like Alien Trilogy, Resident Evil 2 and Silent Hill on PS1, Resident Evil 4 (GameCube, PS2 & PS3 HD remaster), Silent Hill 2. The thing all these games had in common was the difficulty to survive due to little amounts of health and ammo, tied to an atmosphere based on moody graphics & soundtrack. The only games on PS3 I can think of to get the survival horror sense right are Bioshock and more recently The Last of Us. So can Jasper Byrne’s PC game having been given extra time and content with help from Curve Studios and brough a definitive version to PlayStation give me the willies or will it be a horror to survive?
Generally I do not enjoy third person perspective in multiplayer games, for me the perspective is better for storytelling due to your ability to interact with others and your surroundings but gives limitations on shooting so I did not have huge expectations for Max Payne 3. I came into the game having never experienced a Max Payne game before meaning I had no way of comparing this title in terms of visuals or gameplay to previous titles. However as this is the first time a game in the series has a multiplayer component added, I was as much in the dark as everyone else on starting the game. The best thing to greet me on putting the game in was the lack on an online pass. For what is essentially a new multiplayer IP adding a pay barrier for playing would be detrimental to the game growing as an entity within the online community.
It’s been nearly two years since Electronic Arts released the reboot of the Medal of Honor franchise. With the sequel Medal of Honor: Warfighter looming on the horizon (October 23rd release date), I thought it might be fun to take a look back at its predecessor. This new game took a detour from the series’ previous installments by being set in a more modern setting, specifically the early days of the war against the Taliban in Afghanistan, rather than the Second World War as the earlier games that bore the name. I remember playing and enjoying the original Medal of Honor games on the PSOne, even more than the Call of Duty games of the same generation
Big Boss is back and on a signature sneaking / extraction mission at Camp Omega, a Blacksite being used for redition and interrogation of suspected terrorists. It is also being used by another organisation under the name of XOF, headed by a disfigured Stetson wearing mysterious bad guy. On PlayStation4 Metal Gear Solid 5: Ground Zeroes looks jaw-droppingly glorious from the intro and seamlessly into the game, using the same game engine throughout, powered by Kojima’s Fox Engine. The depth of interaction is incredible, various things can be destroyed, character animations are second to none, weather and lighting effects and enemy AI all add to the high level immersion. The audio is also of an impresively high standard, with Harry Gregson-Williams is back on original score duties.
I guess this is one part retro review, one part recent review, as Metal Slug 3 was just re-released for the fifth, maybe sixth time, on the PS4 (along with the PS3 and PSVita). I’ve lost count to be honest. I’m sure Wikipedia has the numbers. All I know is I remember playing through this game a number of times on the PS2, and I loved it back then, but that was about 8-10 years ago, for a game that is now 15 years old, so the question is: Does this hold up? “Oh god yes!” would be my response if I was at the pub, and I wasn’t obliged to explain why I held such a view. But here we are, with you reading my words and wondering why I’m not getting to any form of cohesive point, and instead opting to hold your attention by spinning some elaborate and anticlimactic yarn that’ll culminate with nothing.
Metro: Last Light is the follow up to 4A Games’ first hit Metro 2033. Based on the novels by Dmitry Glukhovsky, Metro thrusts you into post-apocalyptic Moscow, where after a nuclear war; survivors are forced to live in the city’s’ metro system due to the uninhabitable surface. Last Light picks up where 2033 left us, a conflict is about to hit full swing between the three warring factions of Moscow’s underground; the fascist Interchange Station, the communist Red Line and the neutral Spartan Order. You’re sent to the surface in order to kill off a mutant, when all of a sudden everything goes wrong. After waking up in a prison, the story is set up so that you are to escape and get back to your section of the metro. It’s a pretty linear shooter, but its genius lies in its atmosphere.
It’s that time once again, where fighting game players up and down the land begin to display guttural, primal and violent tendencies, so much so that competitors can often be found disembowelled and lacking vital pieces of their skeleton. If you’re a little bit confused, allow me to alleviate: Mortal Kombat X has finally arrived, and oh my, it is a cacophony of blood, guts, and gore. With so much content on offer, I barely even know where to begin, so I’ll start as the game starts, with the Faction War. Upon first loading the game, you’re given the choice between 5 established Mortal Kombat factions: The Lin Kuei, the Black Dragon, Special Forces, the White Lotus and the Brotherhood of Shadow.
The original MotorStom took a new angle on arcade racing with its diverse vehicle selection and its huge tracks, where you could choose your own path. Its sequel, Pacific Rift, took the action from the desert and canyons to the tropical islands, where the natural forces had shaped the landscape new. Now where going towards the biggest festival in MotorStorm history, to the Apocalypse! /pun. The single player of MotorStorm Apocalypse is, like its predecessors, linked to the big, extreme festival, where all the craziest drivers around the world compete against each other to be the best. Unlike before where you chose only the track and the vehicle, now Evolution Studios is trying to tell a story between the races with dynamic comics
It’s been a long time since I’d played the original Oddworld games staring the Messianic Mudochan Abe but thankfully Munch comes with a Previously in Oddworld that cuts together the FMV from Abe’s Oddysee amd Abe’s Exodus in to the lovely catch up story. I started a new game and the first thing that struck me was how lovely the Intro was, introducing the eponymously lead as an Odd looking amphibious dolphine like creture that can use it’s tail as a foot to hop around on land. The intro is very touching, but what I didn’t expect was that I would be playing as Abe to start off with. Without giving any spoilers you have to meet up with Munch by using fellow Mudochan’s to assist you by using the old Greet and Follow mechanic from the orginal games.
PopCap and EA return to the world of Peggle with 60 brand new levels, new wacky power ups, a vastly improved multiplayer and some new faces to finally deliver this previously Xbox One exclusive to both the PC and PlayStation 4. Peggle 2 plays almost exactly the same way as it’s predecessor. Your aim is to hit every single orange peg on the board with your ten balls you fire from your cannon. Your only guide is an arrow that shows the trajectory of you ball and in a pin ball style it bounces off of other pegs and obstacles making its way to the abyss below. Each peg you hit on the way down disappears in the next turn and scattered amongst these are pink score multiplying pegs and green power up pegs that make overcoming the level slightly easier.
More and more games are making the transition from mobile markets to the console market. There seems to be a demand for smaller, less expensive games that have some good, strong gaming mechanics to them to offset the more expensive triple A titles. Developers Yeah Us have decided to jump in on this market opening and bring their title Pumped BMX+ to the PlayStation platforms. I’ve always been a fan of games such as Tony Hawk, Matt Hoffman and Dave Mirra titles so any BMX or skateboarding game always piques my interest. After seeing the trailer for Pumped BMX+ I had to see what it was like. The obvious comparison that will probably be made initially is that to the Trials games one mobile. I can tell you now that its nothing like them. Yes its a linear track game and you control the bike to make it to the end of each level but that’s where it ends.
Brought to PC & PS4 by the developers of Hustle Kings VooFoo certain have previous form when it comes to making an accurate digital representation or everyone’s favourite pub based past time. With Pure Pool they’ve made a bold move by focusing on being entirely first person. Meaning no longer can you cheat by playing from a top down view (a la Team 17 Pool), or play from a view other that a natural human play position. This may sound like it would make the game unnaturally difficult, but they have allowed for some interesting options, you can use the DualShock4’s Touchpad to look around the table or press Square to walk around the table, as you would in real life.
Let’s address the elephant in the room first: Q.U.B.E looks like Portal, plays like Portal, and if we’re all being honest, it was likely inspired by Portal. But make no mistake about it, Q.U.B.E aims to be a whole different beast. If Portal is the comedy of puzzlers, Q.U.B.E seems to be the dramatic equivalent. Q.U.B.E’s puzzles involve manipulating different coloured blocks to either traverse the environment or move objects from A to B. Red blocks can form towers of up to 3, 3 yellow blocks can form staircases and blue blocks can launch you across the map. Though simple at first, the game is constantly throwing new concepts at you, yet Q.U.B.E a fantastic job of easing them into the puzzles.
Remember Me is a rare game. What I mean by this is its new. Brand new. New developer, new intellectual property and a triple A title. It takes all the best bits from the most successful games in this generation and knits them together. An interesting female protagonist and game world that is seemingly deep complete this pretty package. But is it any good? Remember Me follows Nilin, a mixed race, uber fit, memory hunter with a bad case of amnesia. And her own memories are what you’ll be hunting for. She makes for a refreshing hero, not just because she’s female, but also because she’s dressed sensibly, not like the over sexed space dominatrix that this generation has been cursed with.
It must be hard being somebody important in the Resident Evil universe, as once you become embroiled in bioterrorism incidents or zombie outbreaks, they seem to follow you around everywhere. A simple walk to the shops can turn into a fight for survival, or a family visit can inexplicably morph into a sudden mutation extravaganza. Or maybe this happens… At a TerraSave conference with Moira Burton, daughter of series favourite Barry Burton, Claire Redfield is basically loving life and being appreciative of the fact she isn’t involved in another horrible freak show of bioterrorism, experimentation and all-round abject horror…
I think there’s something funny in the water cooler at the offices of Volition, because games like Saints Row don’t come from the minds of anyone rational; they come from the minds of loonies. Maybe their offices are attached to an actual insane asylum, and the inmates enter the premises unattended to create their own vision. It would explain the visible shift you can see the series take during its progression, as the crazies begin to infiltrate the production team. A title that was born out of a potential DLC idea, Volition expanded the idea and created the sequel to SR3. Ashley takes a look at the madcap world that you take on in the sandbox extravaganza that is Saints Row 4!
In 2013. Yacht Club Games, a recently formed studio helmed by a fellow named Sean Velasco, had a hankering to make a game in a similar vein to Mega Man and Duck Tales, as one tends to do. Of course, making games is a serious expenditure, one that Yacht Club needed some help with. Taking to Kickstarter on March 17, 2013 to announce their very first game, Shovel Knight, Yacht Club were inundated with funding from a variety of sources and by the time the campaign ended, their $75,000 goal was smashed and the final total reached over $300,000. Fast forward through some unfortunate delays, an eventual PC release and the announcement of free DLC updates in the future, we arrive at today: Shovel Knight is finally here on Xbox One and PS4.
Our favorite raccoon thief is at it again. After having spent almost a decade in hiatus, Sly Cooper, alongside his friends, is back for more sneaky stealing, crazy platforming and colorful graphics . With its PS3 debut and new developer Sanzaru Games, it has a lot to show for itself. Did the break do good or has the train left our oldie on the station? Thieves in Time picks right up where Sly 3 left off. The gang has dispensed as Sly faked amnesia to his love interest, Carmelita. As they live their life happily as a couple, Sly grows tired of this somewhat boring life. He needs the excitement of a heist. And when Bentley discovers that pages from Sly’s family legacy, the Thievius Raccoonus, are slowly disappearing, thus erasing his ancestors’ achievements and tips for future generations.
South Park: The Stick of Truth is a “fantasy” RPG game with a turn-based battle system. The game was developed Obsidian Entertainment known for Star Wars: Knights of the Old Republic II and in more recent years Fallout: New Vegas. The creators of South Park, Matt Stone and Trey Parker approached the developers directly and provided creative consultancy as well as the full cast of voice acting. Announced mid-2012 for a 2013 release the game was delayed several times, a main cause being the bankruptcy of its original publisher THQ, the licence being picked up by Ubisoft. The game takes place in the titular town and from what I can only assume, shortly after the events of the “Black Friday” trilogy of episodes in the end of season 17.
Can storytelling carry a game? Quantic dreams the makers of Heavy Rain would say so and after playing their effort I would have to agree. The quick time events and basic movements give you an easy ride so that the main focus of your attention is the plot and character interactions. However could this work on a shooter? The people at German developer Yeager seemed to believe it could, judging by this quote from a press release on 14th December 2009; “Spec Ops: The Line is a provocative and gripping third-person modern military shooter that challenges players’ morality by putting them in the middle of unspeakable situations where unimaginable choices affecting human life must be made” Admittedly this release was from when the game was first announced but the blurb on Amazon on its release is almost the same as this original quote.
Blacklist is what you can expect from a Tom Clancy title story-wise: Conspiracies, running against the clock, facing an seemingly untouchable villain, who targets the U.S. of A. and of course, against all the odds. Did I forget something? Oh, yeah. You, Sam Fisher, will must go and save the world once again. The plot isn’t one you will remember after beating the game, though it gives Blacklist space to lead you to a large variety of levels from urban cities and jungle estates to oil refineries and underground bases. Overall the presentation of Blacklist is great. Sometimes some textures load slowly, but that’s just a minor problem. And Blacklist doesn’t just look, but sounds great too.
Big summer blockbuster? Check. License to make video game? Check. Pretty decent development team behind it? Hold up. To coincide with the release of Star Trek: Into Darkness, Digital Extremes, co developers of the original Unreal series and more recently, BioShock 2 and The Darkness 2, have released Star Trek: The Video Game. But does this original story based in JJ Abrams update to the Trekkie universe, featuring the voices and likeness of the films characters, deliver? No. Unfortunately this is yet another movie based game, rushed to be released before the film, and falls a fair few miles shy of the mark. In short, Star Trek is a cooperative third person action game, in which you take control of Captain Kirk or Dr Spock Answering a distress call from the Vulcan’s.
The big selling point of Zen Pinball is the Cross-buy system on PlayStation platforms which meant I could play not only on my PS3 at home but also on the move with my PSVita too. The new Star Wars Pinball: Heroes Within tables are no exception. What I didn’t realise was that as tables on Zen Pinball 2 (Pinball FX2 on XBox) have different trophies than when native within the separate Star Wars Pinball game. Bonus trophies is always good thing for me. These tables work across all three Sony platforms but only as tables within Zen Pinball 2 on PS4. If you haven’t played any previous Zen Pinball not only are you missing out on how well they play but also how pretty they look. The animation and physics of the ball it beautiful and smooth, there’s such a high level of attention to detail from the monochrome Dotmatrix score board that shows clips from the films.
I’m not really a fan of 16-bit style games, the pixel art doesn’t generally interest me, I grew up gaming on Commodore Amiga and Sega Mega Drive. Having been back and played Sonic 2 on PS3 I feel it hasn’t aged well and is frustratingly hard. Feel free to call me a snob but I feel games have grown up, so I can’t say I was expecting to be taken a back by the renamed Stealth Bastard for PlayStation. I was so wrong it’s not funny, but the game made up for it by killing my Clone, over and over as punishment. Stealth Inc. has you controlling a single clone, navigating through complex mazes of a platforming nature, solving puzzles to allow you to reach the exit, sounds so simple doesn’t it.
Namco Bandai introduces its long running arcade style fighter to the free to play system in this PS3 exclusive. The question is, how will this affect the game and will you be able to play it without dropping a penny? Can they implement free to play system sensibly or will it just be a shallow cash cow? Revolution takes Tekken back to basics, far, far away from the recent (and excellent I might add!) Tag Tournament 2. It’s essentially an online, one on one Tekken game that runs on a token system. These tokens are used to play the various modes. You have 2 for arcade and 5 for online. Arcade tokens recharge every hour, online every thirty minutes. As you can imagine with free to play, you can buy packs of tokens that have a onetime use, but allow you bypass the time constraints.
Naughty Dog’s hotly anticipated step away from Nathan Drake is finally here. On board the hype train from the very beginning. Can one of the most eagerly awaited titles of this generation, be the PS3 swan-song that we have all be craving? Or will it fall victim to being over enthusiastically praised by every corner of the industry? I’ll get started with the obvious question; does it live up to all the hype, praise and ten out of tens? To put it simply, yes. And then some. This is hands down the best game I have played in the last few years. Maybe even the best of this generation. A technical marvel that portrays a dismal and quite frankly horrifying look into a future that is highly believable.
This is a difficult review to write. The beauty of the Unfinished Swan is the beauty of the unknown. To write a review for a game which celebrates discovery with minimal instruction, which contains many surprises and clever reveals, without spoiling it is a challenge. This review is not a long one. You should enter this game with no previous knowledge to get the best experience. The game is presented as a story you might read your child before sending them to bed, with all the charm and warmth a bedtime story brings. The main character is a young boy called Monroe who is pursuing a swan that has been brought to life from one of his mother’s unfinished paintings.
Starting off THIEF’s nosedive is the plot, which is by far the weakest point of the game. It’s a whole new story so all the ties to the older games have been cut. You venture off to a simple snatch and grab mission, but of course things go wrong. Your apprentice Erin screws thing up and it results with you slipping into a coma for a year, the city becoming even more of a hell hole of the menacing Gloom and Erin going missing. Who will save the city now, I wonder..? At first I was okay with the story. It had some predictable moments, but the main focus was on stealth, which I liked. Only towards the end of the game, when the stakes got higher the focus quietly changes from stealth to action.
Thomas Was Alone didn’t interest me when I first started seeing press for it, as it looked like a very basic platformer with rectangles as characters and fairly plain looking visuals but after hearing at lot of good things, including three nominations at the BAFTA video games awards, I can safely say I was intrigued. As I’ve already mention at first glance it appears to be a very simple platformer but after playing the first few levels, I started to discover it’s charm. The striking thing is the narration which is provided by Danny Wallace (Voice of Shaun Hastings in Assassin’s Creed & writer of Yes Men), it feels like it’s being read by a parent telling a bedtime story to a child, from the inner monologue of the characters and thanks to an exquisitely well written script.
Tony Hawk Pro Skater series was one of the biggest highlights back in its original outing on the Playstation 1. I can remember playing the first 2-3 games for days on end. I would learn every inch of the levels, every gap, every trick combination and learn to create some of the longest combos possible. I truly loved the series and was so happy to hear that they were going to release an HD collection for the Playstation 3.The title retails on the PSN store for £11.99 which is a fairly high price for a title of this type in my opinion but with such fond memories in my head I couldn’t resist the temptation and bought it. I couldn’t wait to jump on my board and relive some amazing levels and recreate some intense combos.
The cybernetic war rages on between the forces of good and evil in this new outing from the Transformers universe. With bigger and more destructive robots on display it all comes down to this. The story is set around Optimus Prime and the Autobots trying to leave their home planet of Cybertron and escape their rivals the Decepticons. To do this they need to power up and fuel their escape craft, The Ark. Megatron and the Decepticons want to stop this at all costs. They want the precious Energon fuel for plans of their own. Their devious plan involves opening an experimental ‘Space Bridge’ to a new world in which to exploit its rich deposits. The game switches between these two plans and gives you the opportunity to play as both Autobot and Decepticon. This gives you the opportunity to play as some of your favourite characters.
Valiant Hearts: The Great War was revealed only a few weeks ago at E3 and too much surprise released pretty quickly. It’s the fourth game to use the UbiArt Framework engine (after Rayman Origins/Legends and Child of Light) and the second to be developed by Ubisoft Montpellier. When you think of puzzle adventure games, the last place you’d expect to be thrown into would be that of the First World War. A bloody, gritty and quite frankly horrific period that in other games would have you spend the entire time behind a rifle, playing as a clichéd ‘hero’, murdering very realistic enemies controlled by mouthy 12 year olds, who are plaguing you every five seconds. Not with Valiant Hearts.
Space marine is based on the hugely successful tabletop game series Warhammer 40,000. Back in my youth I played Warhammer 40,000 as did many other gamers and as such I was interested to see how this game played out. The campaign storyline follows captain Titus of the Space marine chapter the Ultramarines. These a one of the many chapters of super strong, utterly devoted super soldiers sworn to keep harmony throughout the imperium. The story begins with a distress call from a planet overrun by the hordes of Orcs. The main battle fleet is too far away so a group of 3 Ultramarines are sent to help defend the planet and secure certain objectives.
In the near future everything is monitored. All your information from your bank accounts and possibly fetishes are online for someone to steal. With this kind of information shady business’ are a logical evolution. Mess with the wrong people and you have everybody on your tail. This is the fate of Aiden Pierce, a vigilante, the generic protagonist who fights the good fight. Even though Watchdogs tries to string personal aspects to the story, Aiden is left being the silent killer of hundreds. The plot overall is rather inconsistent with its chapters and development of the story. Halfway through the plot is so sidetracked from the actual story that I totally forgot why I was doing the tasks in the first place and it took me awhile to remember where I was in the story again.
Being a First-person shooter (FPS) Wolfenstein: the New Order doesn’t have an admirable position. Be standardised enough for the fans of the genre, but also have your own twist, or else you will fall into “generic” territory. Luckily protagonist B.J. Blazkowicz kicks ass in both counts. The story however starts off generic and even badly, giving a first bad taste of the game. Fortunately after the first level things open up with an interesting plot twist: Nazis won World War II and they have used their new winner status highly for developing new arsenal and enslaving the rest of the world. Now Blazkowicz must join the resistance to stop the tyranny and save (?) the world. Though, in the grand scale of things, how much can a small resistance really hurt the Nazis, who are all over the world?
Wolfenstein: The New Order was one of two sleeper hits of 2014, in my opinion, the other one being Plants vs Zombies: Garden Warfare if you’re interested. I expected it to be a pile of arse, but came away pleasantly surprised by it all. Great story, interesting characters, fun gameplay, whilst not taking itself too seriously (Nazi moon base. ‘Nuff said); in a nutshell, The New Order was a beautiful game. So I’m sure you can picture my elation when I saw that Machine Games and Bethesda were releasing a prequel, entitled The Old Blood. Over the Nazi moon is the expression I’d use. Unlike the continuous narrative of The New Order, The Old Blood (this might get confusing) is split into two parts.
When Guardians Of The Galaxy was announced as the latest outing in then Marvel film franchise I have to admit I had to take a moment to find out who this band of galactic misfits where. They are by no means the most well-known of the Marvel characters that could have been chosen and so I was initially skeptical as I’m sure many others were. Add to this Zen’s announcement that they were launching a pinball table based on the film and I was wondering if this would appeal to the masses. Without giving away any spoilers for the film I can say that any fears you have for a more unfamiliar set of characters to most being a major release need to be allayed. The film is amazing. It’s every bit as good as the other films out there and can hold its head up high. Can the Pinball table claim the same thing?
I had not heard anything about this title when it came to us for review so I was interested to see just what this PSN title would have in store for me. It didn’t take me long to find out! The storyline is ‘loosely’ based around the premiss that doomsday has hit while you were passed out during what looks like a Halloween party at university. You need to find your girlfriend that has been captured but you also find that in order not to become one of the zombie masses that now roam about, you need to consume the Zombeer beverage that can be found everywhere around campus. In doing so you must complete certain tasks such as opening locked doors and finding certain pieces of equipment. Ok, that’s the standard part of the review and it was hard to even write that. What are my thoughts on Zombeer, well…….