There’s a certain formula or recipe that goes into creating Tower of Guns, and it goes a little something this:
Tower of Guns (Serves 1)
A base of procedurally generated environments
2 dollops of Unreal Tournament
1 helping of Ikaruga (another bullet-hell shooter substitute will do fine)
A sprinkling of RPG elements
You take Unreal Tournament and your bullet-hell shooter of choice, mash them together, all the while liberally sprinkling your RPG elements, and then pour the results over the biscuit base, made of a procedurally generated environment, and VOILA! One homemade Tower of Guns made just for you. Try not to eat it all in one go.
Ashley Takes a look at this interesting recipe for a game to see how it holds up in the explosive kitchen that is the gaming market today.
Click on the link below to read the full review