Tower Of Guns

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There’s a certain formula or recipe that goes into creating Tower of Guns, and it goes a little something this:

Tower of Guns (Serves 1)

A base of procedurally generated environments

2 dollops of Unreal Tournament

1 helping of Ikaruga (another bullet-hell shooter substitute will do fine)

A sprinkling of RPG elements

You take Unreal Tournament and your bullet-hell shooter of choice, mash them together, all the while liberally sprinkling your RPG elements, and then pour the results over the biscuit base, made of a procedurally generated environment, and VOILA!  One homemade Tower of Guns made just for you. Try not to eat it all in one go.

Ashley Takes a look at this interesting recipe for a game to see how it holds up in the explosive kitchen that is the gaming market today.

Click on the link below to read the full review

Tower Of Guns Link

Tower of Guns Review

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